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Purebasic sprite transparency
Purebasic sprite transparency




purebasic sprite transparency

purebasic sprite transparency

So which workflows do you use? Are you did something with the new "Visual Editor", have you your own tools? Are you using the GameGuru Loader most of the time? It's easy in 3D with FixObjectToObject and such things. or a Weapon and change this to another kind of thing is comlicated. In 2D I am also missing commands for Skin-Changing, and Asset-Flipping or Attachments, I could make to a Skeleton. a 2D game with the feeling of depth and animations (Spriter, Spine, Creature) all of the 2D Skeleton Animations are not natively supported the latest feautures of the animation editors, so I can't do all kinds of animations like mesh deformation. a 3D object pipeline, from nothing to a 3D game with AGK I am trying to get two thinks done the last month: I think Blendman uses Blender and creates 3D graphics rendered on 2D PNGs and uses AppGameKit more in a 2D way. Like integration AppGameKit in a pipeline or workflow. The next question would be, if we could do some easy tutorials or "Demos", with animations, backdrops, levels, etc. So it could be easy to implement, since AppGameKit supports JSON and Box2D. Iforced2D RUBE is an Box2D Editor, but can also be used as a "Level" editor, I think. (maybe we will see sometime native support in AppGameKit like with Spine and Spriter) Last time I tried, the FBX had some transparency issues, but the animation was solid.

#PUREBASIC SPRITE TRANSPARENCY SOFTWARE#

Lately I had to reinstall all my software on my computer and also reactivating some license and I discovered, that I haveĬreature is a little bit like Spine, but it can export to FBX.






Purebasic sprite transparency